Industry Analysis & Industry Trends
Retailers in the Toy and Game Retailing industry have endured difficult trading conditions over the past five years. While solid demand for electronic and interactive toys has provided revenue opportunities for operators, trading conditions have been tough due to intense internal and external competition. As a result, industry revenue is expected to grow by an annualised 0.1% over five years through 2016-17. Revenue prospects have been affected by real household discretionary incomes, consumer sentiment and the proportion of the Australian population aged 14 and younger. Industry revenue is expected to post weak growth in 2016-17, rising by 0.7% to total $870.0 million... purchase to read more
Industry Report - Industry Products Chapter
The products supplied by the industry can be broadly segmented into traditional, electronic and hobby. As a proportion of revenue, the share of each segment has changed due to the popularity of electronic products. Despite increasing consumer demand for interactive toys, traditional goods continue to dominate the market.
Traditional toys and games
The traditional toy and games segment comprises dolls, trucks, puzzles and board games. Despite strong competition from the electronic toy and games segment, traditional toys have continued to dominate the industry over the past five years. However, as a proportion of revenue, the size of the segment has trended downwards during this period... purchase to read more