Overview

Ahead of the game: Faster broadband speeds boost demand for industry products

IBISWorld’s Online Video Game Sales market research report provides the latest industry statistics and industry trends, allowing you to identify the products and customers driving revenue growth and profitability. The industry report identifies the leading companies and offers strategic industry analysis of the key factors influencing the market.

REPORT SNAPSHOT

Industry Threats & Opportunities

  • Digital platform Steam has affected the industry considerably, supporting independent developers
  • Industry profit margins are expected to strengthen, as consumers purchase gaming titles digitally

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    Industry Analysis & Industry Trends

    The Online Video Game Sales industry comprises both the online video game sales of bricks-and-mortar retailers, and the sales of pure-play online companies, such as Microsoft Xbox, that sell games online as digital downloads. Traditional retailers such as EB Games and JB Hi-Fi sell physical video game products online, primarily to complement their retail store sales. Online sales of video games by traditional retailers serve mostly to expand their exposure in the digital space, as their physical stores still contribute a considerable portion of total revenue. Conversely, large console brands such as Microsoft Xbox and Sony sell solely online through digital downloads. Improvements in broadband speeds have boosted these sales over the past five years...

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    What is the Online Video Game Sales industry?

    Similar to other online retail industries, the geographic spread of the industry is correlated with the location of consumers who purchase video games, rather than the physical placement of establishments. Consequently, the share of industry sales that each state represents is linked to population and income distribution, and the proportion of households with internet access. The densely populated eastern seaboard states account for the majority of industry demand, with New South Wales, Victoria and Queensland commanding 77.5% of industry revenue. Less densely populated states and territories account for a smaller share of sales. For example, Tasmania, the Northern Territory and the Australian Capital Territory account for a combined 4.5% of the industry...

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    Additional Insights for the Online Video Game Sales Industry

    IBISWorld identifies 250 Key Success Factors for a business.The most important for the Online Video Game Sales Industry are

  • Ability to alter goods and services produced in favour of market conditions
  • Ability to control stock on hand
  • Provision of superior after sales service
  • IBISWorld analysts also discuss how external factors such as Real household discretionary income and Consumer sentiment index in the Online Video Game Sales industry impact industry performance..

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    New Zealand Special Report

    Products & Brands

    Major products in this industry
    PC games (digital)
    PC games (packaged)
    Console games (digital)
    Console games (packaged)
    Examples of brands in this Industry
    EB Games
    JB Hi-Fi

    Table of Contents

    About this Industry
    Industry Definition
    Main Activities
    Similar Industries
    Additional Resources
    Industry at a Glance
    Industry Statistics Snapshot
    Industry Structure
    Executive Summary
    Industry Performance
    Executive Summary
    Key External Drivers
  • Real household discretionary income
  • Consumer sentiment index
  • Expenditure on recreation and culture
  • Internet connections
  • Demand from video game, dvd and recorded music retailing

  • Current Performance
  • Chart: Revenue Growth

  • Industry Outlook
  • Online surge
  • Intensifying console wars
  • Subscription models
  • Industry structure
  • Table: Online Video Game Sales Industry Revenue Outlook

  • Industry Life Cycle
  • Life cycle reasons
  • Chart: Benchmarking - Online Video Game Sales Industry Lifecycle vs The Economy

  • Products & Markets
    Supply Chains
    Key Buying Industries
  • Video and DVD Hire Outlets
  • Consumers

  • Key Selling Industries
  • Courier Pick-up and Delivery Services
  • Internet Service Providers
  • Motion Picture and Video Distribution
  • Motion Picture and Video Production

  • Products & Services
  • PC games (digital)
  • Console games (packaged)
  • Console games (digital)
  • PC games (packaged)
  • Chart: Online Video Game Sales Industry Products and Services Segmentation

  • Demand Determinants
    Major Markets
  • People aged 15 to 34 years
  • People aged 35 to 54 years
  • People aged 55 years and over
  • Chart: Major Market Segmentation for the Online Video Game Sales Industry

  • International Trade
    Business Locations
    Chart: Business Locations by State
    Competitive Landscape
    Market Share Concentration
    Key Success Factors
    Cost Structure Benchmarks
  • Chart: Cost Structure Benchmarking – Sector vs Online Video Game Sales

  • Basis of Competition
    Barriers to Entry
  • Table: Barrier to Entry Checklist for the Online Video Game Sales Industry

  • Industry Globalization
    Major Companies
    JB Hi-Fi LimitedElectronics Boutique Australia Pty Limited
  • Table: JB Hi-Fi Limited - financial performance
  • Table: Electronics Boutique Australia Pty Limited - financial performance

  • Operating Conditions
    Capital Intensity
  • Chart: Level of Capital Intensity for the Online Video Game Sales Industry
  • Chart: Tools of the Trade: Growth Strategies for Success

  • Technology & Systems
    Revenue Volatility
  • Chart: Volatility vs Industry Growth

  • Regulation & Policy
    Industry Assistance
    Key Statistics
    Table: Industry Data for the Online Video Game Sales Industry
    Includes:
  • Industry Revenue (2008-2022)
  • Industry Gross Product (2008-2022)
  • Establishments (2008-2022)
  • Businesses (2008-2022)
  • Employment (2008-2022)
  • Wages (2008-2022)

  • Table: Annual Percentage Change for Key Industry Data
    Table: Key Ratios for Industry Key Data
    Jargon & Glossary
    Aaa
  • Classification used for games with large development budgets and marketing expenditure.
  • Massively Multiplayer Online Game (Mmog)
  • These games are played solely online, and enable gamers from various location to interact in real time.
  • Software As A Service (Saas)
  • Software licensing model that operates on a subscription basis where the client incurs a recurring fee for usage.
  • Why buy this report?

    IBISWorld industry market research reports enable you to:
    • Find out about key industry trends
    • Identify threats and opportunities
    • Inform your decisions for marketing, strategy and planning
    • Quickly build competitive intelligence
    This report on Online Video Game Sales:
    • Provides Market Size information to assist with planning and strategic decisions.
    • Includes the necessary information to perform SWOT, PEST and STEER analysis.
    • Helps you understand market dynamics to give you a deeper understanding of industry competition and the supply chain.
    • Analyses key performance and operational metrics so that you can benchmark against your own business, that of your customers’ businesses, or your competitors’ businesses.
    The Online Video Game Sales market research report includes:
    • Historical data and analysis for the key drivers of this industry
    • A five-year forecast of the market and noted trends
    • Detailed research and segmentation for the main products and markets
    • An assessment of the competitive landscape and market shares for major companies
    • And of course, much more

    IBISWorld reports on thousands of industries around the world. Our clients rely on our information and data to stay up-to-date on industry trends across all industries. With this IBISWorld Industry Research Report on Online Video Game Sales, you can expect thoroughly researched, reliable and current information that will help you to make faster, better business decisions.

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