Overview

Game over: Competition from online-only stores causes industry revenue to decline

IBISWorld’s Video Game, DVD and Recorded Music Retailing market research report offers insightful industry analysis and research into the market at the national level. IBISWorld’s in-depth industry market research is presented in a logical and consistent format. The industry report contains key industry statistics, market size, industry trends, and growth and profit forecasts for a 5-year outlook period.

REPORT SNAPSHOT

Industry Threats & Opportunities

  • Changing media formats and online shopping have made trading difficult for industry operators
  • Smaller retailers are increasingly being pushed out of the industry as they become unviable
  • Demand for physical formats is expected to continue falling over the next five years

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    Industry Analysis & Industry Trends

    Video game, DVD and recorded music retailers have faced a challenging environment over the past five years. Despite growth in household discretionary income over the period, many consumers have been cautious about purchasing discretionary goods, including industry products. This trend has been reflected in negative consumer sentiment over much of the past five years. Changing media formats and the increasing popularity of online shopping have also made trading difficult for industry operators. Intensifying competition from online media formats and online-only retailers has significantly contributed to industry revenue declining over the past five years. Industry revenue is expected to decline at an annualised 5.9% over the five years through 2016-17, to reach $1.2 billion...

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    Industry Report - Industry Key Buyers Chapter

    The Video Game, DVD and Recorded Music Retailing industry is characterised by high market share concentration, with the four largest operators accounting for over 80% of industry revenue. The three major players, JB Hi-Fi, EB Games and Sanity Entertainment, dominate the industry. However, numerous smaller players occupy the industry, typically selling a niche product, such as vinyl records, or servicing a local region. However, over the past five years, intensifying competition internally and externally has put pressure on these smaller players, causing many to exit the industry. The major players have fared better over the same period, due to their economies of scale and scope. Consequently, industry concentration has increased over the past five years.

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    Additional Insights for the Video Game, DVD and Recorded Music Retailing Industry

    IBISWorld identifies 250 Key Success Factors for a business.The most important for the Video Game, DVD and Recorded Music Retailing Industry are

  • Production of goods currently favoured by the market
  • Attractive product presentation
  • Proximity to key markets
  • IBISWorld analysts also discuss how external factors such as Real household discretionary income and Consumer sentiment index in the Video Game, DVD and Recorded Music Retailing industry impact industry performance..

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    New Zealand Special Report

    Industry Products

    What is the Video Game, DVD and Recorded Music Retailing Industry?

    Industry firms primarily sell video games, DVDs and recorded music. Digital downloads from industry retailers with bricks-and-mortar stores are also included. Businesses that operate online only are excluded from the industry.

    Industry Products
    Recorded music CDs
    DVDs and Blu-ray Discs
    Video games
    Other products
    Industry Activities
    CD retailing
    DVD retailing
    Computer game retailing
    Video game retailing

    Table of Contents

    About this Industry
    Industry Definition
    Main Activities
    Similar Industries
    Additional Resources
    Industry at a Glance
    Industry Statistics Snapshot
    Industry Structure
    Executive Summary
    Industry Performance
    Executive Summary
    Key External Drivers
  • Real household discretionary income
  • Consumer sentiment index
  • Demand from online shopping
  • Internet connections
  • Average weekly hours worked

  • Current Performance
  • Online competition
  • Digital formats
  • Physical resilience
  • Niche stores
  • Chart: Revenue Growth

  • Industry Outlook
  • Online competition
  • Digital formats
  • Physical resilience
  • Niche stores
  • Table: Video Game, DVD and Recorded Music Retailing Industry Revenue Outlook

  • Industry Life Cycle
  • Life cycle reasons
  • Chart: Benchmarking - Video Game, DVD and Recorded Music Retailing Industry Lifecycle vs The Economy

  • Products & Markets
    Supply Chains
    Key Buying Industries
  • Consumers

  • Key Selling Industries
  • Computer and Computer Peripheral Wholesaling
  • Motion Picture and Video Distribution
  • Motion Picture and Video Production
  • Reproduction of Recorded Media

  • Products & Services
  • Video games
  • DVDs and Blu-ray Discs
  • Recorded music CDs
  • Other products
  • Chart: Video Game, DVD and Recorded Music Retailing Industry Products and Services Segmentation

  • Demand Determinants
    Major Markets
  • Consumers aged 16 to 34
  • Consumers aged 35 to 49
  • Consumers aged 15 and under
  • Consumers aged 50 and older
  • Chart: Major Market Segmentation for the Video Game, DVD and Recorded Music Retailing Industry

  • International Trade
    Business Locations
    Chart: Business Locations by State
    Competitive Landscape
    Market Share Concentration
    Key Success Factors
    Cost Structure Benchmarks
  • Chart: Cost Structure Benchmarking – Sector vs Video Game, DVD and Recorded Music Retailing

  • Basis of Competition
    Barriers to Entry
  • Table: Barrier to Entry Checklist for the Video Game, DVD and Recorded Music Retailing Industry

  • Industry Globalization
    Major Companies
    JB Hi-Fi LimitedElectronics Boutique Australia Pty LimitedSanity Entertainment Pty Ltd
  • Table: JB Hi-Fi Limited - financial performance
  • Table: Electronics Boutique Australia Pty Limited - financial performance
  • Table: Sanity Entertainment Pty Ltd - financial performance

  • Operating Conditions
    Capital Intensity
  • Chart: Level of Capital Intensity for the Video Game, DVD and Recorded Music Retailing Industry
  • Chart: Tools of the Trade: Growth Strategies for Success

  • Technology & Systems
    Revenue Volatility
  • Chart: Volatility vs Industry Growth

  • Regulation & Policy
    Industry Assistance
    Key Statistics
    Table: Industry Data for the Video Game, DVD and Recorded Music Retailing Industry
    Includes:
  • Industry Revenue (2008-2022)
  • Industry Gross Product (2008-2022)
  • Establishments (2008-2022)
  • Businesses (2008-2022)
  • Employment (2008-2022)
  • Wages (2008-2022)

  • Table: Annual Percentage Change for Key Industry Data
    Table: Key Ratios for Industry Key Data
    Jargon & Glossary
    Digital Downloads
  • Recorded music, video or gaming content downloaded via the internet from reputable sources for a fee.
  • Internet Piracy
  • Illegal download of music, video or gaming content without the permission of copyright holders.
  • National Broadband Network (Nbn)
  • An Australia-wide infrastructure project to boost internet connectivity across the nation.
  • Why buy this report?

    IBISWorld industry market research reports enable you to:
    • Find out about key industry trends
    • Identify threats and opportunities
    • Inform your decisions for marketing, strategy and planning
    • Quickly build competitive intelligence
    This report on Video Game, DVD and Recorded Music Retailing:
    • Provides Market Size information to assist with planning and strategic decisions.
    • Includes the necessary information to perform SWOT, PEST and STEER analysis.
    • Helps you understand market dynamics to give you a deeper understanding of industry competition and the supply chain.
    • Analyses key performance and operational metrics so that you can benchmark against your own business, that of your customers’ businesses, or your competitors’ businesses.
    The Video Game, DVD and Recorded Music Retailing market research report includes:
    • Historical data and analysis for the key drivers of this industry
    • A five-year forecast of the market and noted trends
    • Detailed research and segmentation for the main products and markets
    • An assessment of the competitive landscape and market shares for major companies
    • And of course, much more

    IBISWorld reports on thousands of industries around the world. Our clients rely on our information and data to stay up-to-date on industry trends across all industries. With this IBISWorld Industry Research Report on Video Game, DVD and Recorded Music Retailing, you can expect thoroughly researched, reliable and current information that will help you to make faster, better business decisions.

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