Video Game, DVD and Recorded Music Retailing in Australia - Market Research Report

Video Game, DVD and Recorded Music Retailing industry trends (2014-2019)

poll Average industry growth 2014–2019: -4.8%

The Video Game, DVD and Recorded Music Retailing industry has faced a challenging operating environment over the past five years. Despite growth in total household discretionary income over the period, many consumers have been cautious about purchasing discretionary goods, including industry products. This trend has been reflected in negative consumer sentiment over much of the five-year period. Changing media formats and the increasing popularity of online shopping have also made trading difficult for industry operators. The consequent rise in external competition from digital media formats and online-only retailers has contributed to the industry's decline over the period. Overall, industry revenue is expected to fall at an annualised 4.8% over the...
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Video Game, DVD and Recorded Music Retailing industry outlook (2019-2024)

poll Average industry growth 2019-2024: x.xlockPurchase this report or a membership to unlock the average company profit margin for this industry.

Trading conditions are projected to remain poor in the Video Game, DVD and Recorded Music Retailing industry over the next five years. Amazon's entry into the domestic market is likely to increase price competition for industry players over the period. The declining relevance of physical media formats, such as CDs and DVDs, is also anticipated to cause the industry to decline further over the next five years. Industry revenue is forecast to decline at an annualised X.X% over the five years through XXX-XX, to reach $X.X billion. Amazon US-based ecommerce company Amazon entered the Australian market in XXX-XX. Amazon offers a wide range of items and can often offer products at much lower price points than competitors, due to its size and strong negot...
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Video Game, DVD and Recorded Music Retailing industry statistics

  • attach_money Market Size: $1bn
  • business Number of Businesses: 1,353
  • poll Average Industry Profit Margin: x.x%
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  • supervisor_account Industry Employment: 5,172

Biggest companies in the Video Game, DVD and Recorded Music Retailing industry

The companies holding the largest market share in the Video Game, DVD and Recorded Music Retailing in Australia industry include Electronics Boutique Australia Pty Limited, JB Hi-Fi Limited and Sanity Entertainment Pty Ltd.

  • pie_chart Electronics Boutique Australia Pty Limited Market Share: x.x%
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  • pie_chart JB Hi-Fi Limited Market Share: x.x%
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  • pie_chart Sanity Entertainment Pty Ltd Market Share: x.x%
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What is Video Game, DVD and Recorded Music Retailing industry?

Industry Definition

Industry firms primarily sell video games, DVDs and recorded music. Digital downloads from industry retailers with bricks-and-mortar stores are also included. Businesses that only operate online are excluded from the industry.

Industry Products and Services

  • Recorded music CDs
  • DVDs and Blu-ray discs
  • Video games
  • Other products
  • All Others

Industry Activities

  • CD retailing
  • DVD retailing
  • Computer game retailing
  • Video game retailing

Market research report - table of contents

Industry Definition

Industry firms primarily sell video games, DVDs and recorded music. Digital downloads from industry retailers with bricks-and-mortar stores are also included. Businesses that only operate online are excluded from the industry.

Main Activities

  • CD retailing
  • DVD retailing
  • Computer game retailing
  • Video game retailing

Similar Industries

Additional Resources

Industry Statistics Snapshot

Industry Structure

Executive Summary

Key External Drivers

Trends in household discretionary income affect consumer demand for recorded music, DVDs and video games. When discretionary income increases, consumers c...
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Real household discretionary income
Consumer sentiment index
Demand from online shopping
Internet subscribers

Current Performance

Digital formats
Physical resilience
Niche stores
 Chart: Revenue Growth

Industry Outlook

Digital formats
Industry structure
 Table: Video Game, DVD and Recorded Music Retailing in Australia - Market Research Report Industry Revenue Outlook

Industry Life Cycle

Life Cycle Reasons
 Chart: Benchmarking - Video Game, DVD and Recorded Music Retailing in Australia - Market Research Report Industry Lifecycle vs The Economy

Supply Chain

Key Buying Industries

Consumers






Key Selling Industries

Reproduction of Recorded Media in Australia
Computer and Computer Peripheral Wholesaling in Australia
Paper Product Wholesaling in Australia
Motion Picture and Video Distribution in Australia



Products & Services

The industry's products can be broadly segmented into four categories: video games; DVDs and Blu-ray Discs; recorded music; and other products. The relati...
Consumers aged 35 to 49
Consumers aged 50 and older
Consumers aged 15 and under



Demand Determinants

Demand for recorded music, DVDs, Blu-ray Discs and video games is primarily driven by trends in real household discretionary income, consumer sentiment, o...
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Major Markets

Consumers aged 35 to 49
Consumers aged 50 and older
Consumers aged 15 and under




 Chart: Major Market Segmentation for the Video Game, DVD and Recorded Music Retailing in Australia - Market Research Report Industry

International Trade

Business Locations

Chart: Business Locations by State Chart: Business Locations by State

Market Share Concentration

The Video Game, DVD and Recorded Music Retailing industry is characterised by moderate market share concentration, with the four largest operators account...
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Key Success Factors

Cost Structure Benchmarks

Profit, Purchases, Wages, Other Costs
 Chart: Cost Structure Benchmarking – Sector vs Video Game, DVD and Recorded Music Retailing in Australia - Market Research Report

Basis of Competition

Internal competition
External competition

Barriers to Entry

 Table: Barriers to Entry Checklist for the Video Game, DVD and Recorded Music Retailing in Australia - Market Research Report Industry

Industry Globalization

Electronics Boutique Australia Pty Limited, trading as EB Games, is a US-owned private company that retails computer games, consoles, educational software...
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EB Games

 Table: EB Games - financial performance

JB Hi-Fi

 Table: JB Hi-Fi - financial performance

Sanity Entertainment

 Table: Sanity Entertainment - financial performance

Capital Intensity

The Video Game, DVD and Recorded Music Retailing industry is characterised by low capital intensity. For every dollar spent on capital costs, an estimated...
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 Chart: Level of Capital Intensity for the Video Game, DVD and Recorded Music Retailing in Australia - Market Research Report Industry
 Chart: Tools of the Trade: Growth Strategies for Success

Technology & Systems

Revenue Volatility

Chart: Volatility vs Industry Growth Chart: Volatility vs Industry Growth

Regulation & Policy

Industry Assistance

Table: Industry data Table: Industry Data for the Video Game, DVD and Recorded Music Retailing in Australia Industry

Industry Revenue (2007-2025)
Industry Gross Product (2007-2025)
Establishments (2007-2025)
Businesses (2007-2025)
Employment (2007-2025)
Exports (2007-2025)
Imports (2007-2025)
Wages (2007-2025)
Domestic Demand (2007-2025)

Table: Annual Percentage Change for Key Industry Data Table: Annual Percentage Change for Key Industry Data

Table: Key Ratios for Industry Key Dat Table: Key Ratios for Industry Key Data

Table: Industry Financial Ratios Table: Industry Financial Ratios

Liquidity Ratios
Coverage Ratios
Leverage Ratios
Operating Ratios
Cash Flow & Debt Service Ratios (% of Sales)
Assets, %
Liabilities, %

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Included in Report

  • Industry Financial Ratios
    Industry Financial Ratios
  • Revenue Forecasts
    Revenue Forecasts
  • Historical and Forecast Growth
    Historical and Forecast Growth
  • Industry Market Size
    Industry Market Size
  • Industry Major Players
    Industry Major Players
  • Profitability Analysis
    Profitability Analysis
  • SWOT Analysis
    SWOT Analysis
  • Industry Trends
    Industry Trends
  • Industry Operating Conditions
    Industry Operating Conditions
  • Porter's 5 Forces Analysis
    Porter's 5 Forces Analysis

Why buy this report on the Video Game, DVD and Recorded Music Retailing industry?

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This report on Video Game, DVD and Recorded Music Retailing in Australia:

  • Provides Market Size information to assist with planning and strategic decisions.
  • Includes the necessary information to perform SWOT, PEST and STEER analysis.
  • Helps you understand market dynamics to give you a deeper understanding of industry competition and the supply chain.
  • Analyses key performance and operational metrics so that you can benchmark against your own business, that of your customers’ businesses, or your competitors’ businesses.

The Video Game, DVD and Recorded Music Retailing in Australia market research report includes:

  • Historical data and analysis for the key drivers of this industry
  • A five-year forecast of the market and noted trends
  • Detailed research and segmentation for the main products and markets
  • An assessment of the competitive landscape and market shares for major companies
  • And of course, much more

IBISWorld reports on thousands of industries around the world. Our clients rely on our information and data to stay up-to-date on industry trends across all industries. With this IBISWorld Industry Research Report on Video Game, DVD and Recorded Music Retailing in Australia, you can expect thoroughly researched, reliable and current information that will help you to make faster, better business decisions.

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