Industry Analysis & Industry Trends
Fierce competition among gambling providers and rising regulatory constraints have restrained industry revenue growth over the past five years. Prior to 2009-10, a steady increase in gaming machine numbers and lax smoking laws provided some support for the industry. However, state governments' introduction of caps on the total number of gaming machines allowed in each club hampered industry revenue growth. As the industry derives the majority of its revenue from gambling, these have been unwelcome developments. However, industry revenue is still expected to rise by an annualised 2.0% over the five years through 2014-15. This includes a rise of 1.3% during 2014-15, to reach $10.7 billion... purchase to read more
Industry Report - Industry SWOT Analysis Chapter
The Social Clubs industry is in the mature phase of its life cycle. Industry Value Added, which measures the total value the industry adds to the economy, is expected to grow at an annualised 1.7% over the 10 years through 2019-20. This represents an underperformance of the overall economy, with real GDP forecast to grow by 2.7% over the same period.
The industry's glory years started in the early 1990s with the introduction of gaming machines into clubs in Victoria, Queensland, South Australia and Tasmania. However, regulatory restrictions on trading hours and the number of gaming machines have been introduced in most states and territories over the past five years... purchase to read more