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Toy and Game Retailing in Australia: Market Research Report

Market Research • Market Size • Industry Statistics • Industry Analysis • Industry Trends

Toy and Game Retailing Market Research Report | ANZSIC G4243 | May 2013

Changing game plan: Interactive toys and electronic games drive industry growth

IBISWorld’s Toy and Game Retailing market research report offers insightful industry analysis and research into the market at the national level. IBISWorld’s in-depth industry market research is presented in a logical and consistent format. The industry report contains key industry statistics, market size, industry trends, and growth and profit forecasts for a 5-year outlook period.

Report Snapshot
Market Share of Companies
Industry Statistics & Market Size
Revenue
$2bn
Annual Growth 08-13
-0.5%
Annual Growth 13-18
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Profit
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Employment
5,351
Businesses
1,235
Industry Analysis & Industry Trends

Toy and game retailers are expected to be affected by difficult trading conditions over the five years through 2012-13, with revenue declining by an annualised 0.5%. Despite consumer demand for electronic and interactive toys, trading conditions for industry operators have been tough due to mounting competition. Sales have also been affected by annual fluctuations in real household disposable income, interest rates, consumer sentiment, the relative share of the total Australian population aged 14 years or younger and seasonal trends. The tough trading environment faced by operators has affected industry profit, with operators experiencing downwards pressure on margins due to strong price-based competition.

Industry sales are projected to rise by a modest 1.5% over 2012-13, to $1.66... purchase to read more

Industry Report - Industry Investment Chapter

Operators in the Toy and Game Retailing industry are subject to a low level of capital intensity. Capital expenditure for this industry includes expenditure on equipment and technology used by operators as part of the retail sale process. Key examples include store fixtures and fittings, cash registers and POS systems. Albeit from a low base, the capital intensity of the industry increased over the past five years owing to growth in the number of retailers who have established web sites enabling them to sell merchandise online. Hence, despite the need for capital investment, operators in the industry have largely remained labour intensive, with wage costs expected to account for 2.1% of the market over the five years through 2012-13... purchase to read more

 


Industry ProductsRelated ReportsTable of Contents

What is the Toy and Game Retailing Industry?

Operators in this industry sell a broad range of toy and game products including dolls, hobby equipment and board games. Retailers may operate as part of a chain-store network, be franchised businesses or independent players. Store merchandise is purchased from domestic manufacturers and wholesalers or imported into Australian from overseas suppliers.

Industry Products
Traditional toys and gamesElectronic toys and gamesHobby equipment and supplies
 
Industry Activities
Doll retailingGame retailingHobby equipment retailingHobby supplies (except artists' supplies) retailingToy retailing


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